Press kit

Longdusk

A peaceful factory-building game for iPad. Crash on a dead moon, automate your way up a tech tree, keep the lights on through the long dusk, and build the ship home.

Download everything (zip, 4.3 MB) Fact sheet (PDF, one page)

Fact sheet

Also as a one-page PDF.

Developer
Wilderness Software, independent
Release
Worldwide on 7 November 2026
Platform
iPad, iPadOS 17 or later. Also runs on Apple silicon Macs as an iPad app, with mouse, trackpad and keyboard
Price
Free to download and play the first valley. One in-app purchase, Unlock Full Expedition ($9.99), unlocks the rest
Model
No ads, no subscriptions, no data collected
Genre
Factory-building and automation; peaceful, with no combat
Players
Single player, fully offline
Language
English
Game Center
24 achievements
Website
longdusk.space
Contact
support@longdusk.space

About the game

Your ship came down hard on a dead moon. You are one suited survivor beside the wreck, with a little oxygen, a weak reactor and a handful of parts. Everything else you make yourself: miners on the ore, smelters behind them, belts between them, and in the end every part of a ship that can take you home.

There is no combat in Longdusk. The danger is the dark. A heliostat pours out power by day and nothing at night, so you bank daylight in accumulators or watch the factory brown out at dusk. Air is a grid of its own, and its reserve has to last the night too. One bad dusk can threaten both.

The factory grows the way factory players expect. Research a branching tree. Lay belts that route themselves between two machines you name, then gather, split and filter them. Send construction robots and haul drones to do the building and the carrying. Outposts claim new ground, and a moonbuggy and then a jetsuit take you further. Beyond the valley, a dust veil hides the far band until you hold a Survey Beacon at full power, unbroken, long enough to see through it. At the end you fit the ship stage by stage and charge the launch, and your grid has to carry the full load to the very last second.

It is built for touch: press and hold for the build wheel, then tap to pick and place. Orders can be undone, machines and belts paused, and time run at up to three times speed. Every expedition is a freshly generated moon in one of three sizes, at standard, hard or extreme difficulty. It saves automatically and plays fully offline.

Features

Trailer clips

Gameplay captured from the game, with no sound. Full-quality versions (1600×1200) are available on request.

A factory by day: drones carry cargo between smelters and the ship on its pad
A working factory by day · MP4
The same factory as dusk falls and the base lights come up
The dusk falls · MP4
The launch countdown, ignition, the climb, and the results
Charge the launch and fly home · MP4

Screenshots

Captured in the game on a 13-inch iPad Pro, 2752×2064. Select one for the full-size file.

A lunar base at dusk: miners, smelters and belts around the crashed ship
A base at dusk
The base at night, lit by base lights against the dark
Lights at night
The radial build wheel open over the board
The build wheel
The research panel, open on Electronics
Research
The escape ship standing on its launch pad
The ship on its pad
Every machine in the game, laid out side by side
Every machine
The results screen after the launch: the ship named, its mission patch and the run in numbers
The results

Key art and logos

Please use the art unaltered. The game's name is written Longdusk.

Review copies

To play the full game before 7 November 2026, through TestFlight, write to support@longdusk.space with your name and where you write or stream.

Coverage of any size is welcome. We're happy to answer questions, too.