Press kit
Longdusk
A peaceful factory-building game for iPad. Crash on a dead moon, automate your way up a tech tree, keep the lights on through the long dusk, and build the ship home.
Download everything (zip, 4.3 MB) Fact sheet (PDF, one page)
Fact sheet
Also as a one-page PDF.
- Developer
- Wilderness Software, independent
- Release
- Worldwide on 7 November 2026
- Platform
- iPad, iPadOS 17 or later. Also runs on Apple silicon Macs as an iPad app, with mouse, trackpad and keyboard
- Price
- Free to download and play the first valley. One in-app purchase, Unlock Full Expedition ($9.99), unlocks the rest
- Model
- No ads, no subscriptions, no data collected
- Genre
- Factory-building and automation; peaceful, with no combat
- Players
- Single player, fully offline
- Language
- English
- Game Center
- 24 achievements
- Website
- longdusk.space
- Contact
- support@longdusk.space
About the game
Your ship came down hard on a dead moon. You are one suited survivor beside the wreck, with a little oxygen, a weak reactor and a handful of parts. Everything else you make yourself: miners on the ore, smelters behind them, belts between them, and in the end every part of a ship that can take you home.
There is no combat in Longdusk. The danger is the dark. A heliostat pours out power by day and nothing at night, so you bank daylight in accumulators or watch the factory brown out at dusk. Air is a grid of its own, and its reserve has to last the night too. One bad dusk can threaten both.
The factory grows the way factory players expect. Research a branching tree. Lay belts that route themselves between two machines you name, then gather, split and filter them. Send construction robots and haul drones to do the building and the carrying. Outposts claim new ground, and a moonbuggy and then a jetsuit take you further. Beyond the valley, a dust veil hides the far band until you hold a Survey Beacon at full power, unbroken, long enough to see through it. At the end you fit the ship stage by stage and charge the launch, and your grid has to carry the full load to the very last second.
It is built for touch: press and hold for the build wheel, then tap to pick and place. Orders can be undone, machines and belts paused, and time run at up to three times speed. Every expedition is a freshly generated moon in one of three sizes, at standard, hard or extreme difficulty. It saves automatically and plays fully offline.
Features
- A complete factory-builder made for iPad and touch, with no combat.
- Day and night on two grids: solar power that fails every dusk, and an oxygen reserve that has to last the night.
- Belts that lay themselves between two machines you name, with gathering, splitting and filtering.
- Construction robots, haul drones and outposts; a moonbuggy and a jetsuit.
- 29 structures, 20 materials from regolith to reactor cores, and a 19-technology research tree.
- A Survey Beacon to lift the dust over the far band, and a launch that the whole grid has to carry.
- Three moon sizes and three difficulties; hard and extreme add ship stages.
- A results card at the end of each expedition, with the name you gave your ship.
- Free to try the first valley; one purchase for the rest. No ads, no subscriptions.
Trailer clips
Gameplay captured from the game, with no sound. Full-quality versions (1600×1200) are available on request.
Screenshots
Captured in the game on a 13-inch iPad Pro, 2752×2064. Select one for the full-size file.
Key art and logos
- Key art, 21:9 3840×1646
- Key art, 16:9 3840×2160
- Key art with the wordmark, 16:9 3840×2160
- App icon 1024×1024 PNG
- Wordmark, white transparent PNG, for dark backgrounds
- Wordmark, ink transparent PNG, for light backgrounds
- Fact sheet one-page PDF, US Letter
Please use the art unaltered. The game's name is written Longdusk.
Review copies
To play the full game before 7 November 2026, through TestFlight, write to support@longdusk.space with your name and where you write or stream.
Coverage of any size is welcome. We're happy to answer questions, too.






